![]() ![]() The project was arduous and repeatedly delayed incorporating the Panzer Dragoon shooting elements with full 3D computer graphics and voice acting, both unusual features in RPGs at the time, pushed the Saturn to its technical limits and strained team relations. ![]() Development began in early 1995 alongside Panzer Dragoon II Zwei (1996). Sega felt an RPG was critical to compete against the PlayStation and Final Fantasy. ![]()
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